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Portfolio // Delta Force Paintball

  • Delta Force Paintball
  • Delta Force Paintball Screenshot: Main menu
  • Delta Force Paintball Screenshot: End of level stats
  • Delta Force Paintball Screenshot: Level select
  • Delta Force Paintball Screenshot: Level 2
  • Delta Force Paintball Screenshot: Level 3
  • Delta Force Paintball Screenshot: Under attack
  • Delta Force Paintball Screenshot: Level 4

Delta Force Paintball

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After coming across an early demo of my Master Blaster game I was approached by the UK’s largest paintballing company to design and develop them an online flash game. With a tight deadline I was unable to get exactly the right imagery at the time so opted to Photoshop existing images to suit my needs. The results came out quite well with the backdrops looking rich and varied. My only one regret was the poor character animation, but this will be addressed for the next version when I can do some onsite photography.

Point bonuses feature heavily in this game with a strong emphasis on stringing headshots together without getting hit. Different parts of the body result in different points and all stats are registered and displayed at the end of each level. Multiple weapons can be used and the enemy paintballs are randomised with the accuracy increasing depending on the level.

A PHP/MySQL highscore table allows the users to save their scores with the winner for that week receiving a free day’s paintballing. Emails are also retained allowing for a mailing list to be generated.

Launch Project>

3 Comments

  • 1

    Sophie Attwood

    March 7th, 2008 11:51 pm

    Wow, this looks amazing!

  • 2

    John

    April 10th, 2008 8:34 pm

    Very cool. How did it go? When will you be having another?

  • 3

    paintball equipment

    May 22nd, 2008 10:59 pm

    lol so cool had a quick go

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